PARIS (Reuters) – the top Two teams of young video gamers in Europe and China, will do a virtual battle on Sunday, and it was more than $1 million on the line.
The teams will be competing in the blockbuster online game “League of Legends”, a game that attracts millions of viewers and an ever-growing group of sponsors.
In the game, it was developed 10 years ago by a Los Angeles-based Riot Games, will see teams of players face off in a virtual arena with one goal: destroy their opponents’ – “the Nexus” as the basis.
The finale of the 10th anniversary of the game’s world championship tournament, known as the “Fun Worlds” that will be hosted on the AccorHotels-Arena in Paris, Europe, G2 Esports going up against China’s FunPlus, Phoenix (FPX).
Riot Games, surfing on the growing success of esports, video game, games, and the LoL Worlds championship, broadcast, video-live-streaming-service-to track it down.
It says that last year the championship attracted nearly 100 million viewers, putting it in the same ball park as the Super Bowl, the biggest American TV events. The Sponsors are the French luxury brand, LVMH, Louis Vuitton US payment giant MasterCard and is a Chinese electronics company, Oppo.
Global esports revenues to hit $1.1 billion by 2019, up 27% from the previous year, with a ballooning of revenues from advertising, sponsorship, and media rights, according to industry analytics firm Newzoo.
League of Legends, Dota 2, Fortnite, and Counter-Strike: Global Offensive are some of the most popular esports.
The European and Chinese teams on Sunday qualified for the finals are made up of five players, all male and aged between 19 and 24.
LoL Worlds will offer a total prize pool of this year is approximately $6.5 million, making it the third largest in the world after Dota 2’s The International, and with the Fortnite World Cup.
The winning team will receive nearly $835,000, while the runner-up by more than $300,000.
European gamers will be looking at the end-of-Asia, predominance, South Korea has won five of six previous games with the Chinese winning team in the previous year.
But the organizers say that the top Asian players are increasingly being challenged.
“What is surprising is that the Chinese and Korean leagues are usually dominated in these races,” said John Needham, Global Head of LoL Esports for Riot Games, told Reuters.
“We have a lot of competitive parity,” he added.
A presentation of the trophy to the League of Legends world championship Finals, held in Paris, France, November 8, 2019. (REUTERS photo/Johanna Geron
The Danish player, Rasmus Winther, who is in the European team, and the nickname for Caps fans, echoed that sentiment during a press conference at the eiffel tower on Tuesday.
“When we joined the LCS (League of Legends Championship Series), the West didn’t really get a good shot of doing something international,” the 19-year-old said. “Now, we want to be champions and create a legacy for ourselves.”
(This story removes extraneous words in the ninth paragraph)
Reporting by Mathieu Rosemain and Columbia Green; Editing by Pravin Char