LONDON (Reuters) – An online game that allows people to implement the Twitter bots, photo shop, and evidence of conspiracy, it is proven to be effective in increasing their awareness of the “fake news”, a study by the University of Cambridge has found.
The results of the study of its 15,000 users to the “Bad News” for the game launched last year by the university of Cambridge, Social Decision-making Lab (CDSMLab), which clearly showed that it was possible to train the general public in spotting propaganda.
“Studies have shown that the fake news is spread faster and further than the truth, and so is the fight against misinformation after the fact, it can be like fighting a losing battle,” said Sander van der Linden, the CDSMLab director.
Facebook has invested heavily in the prevention of the spread of fake-news-Russia accused of spreading false information to influence elections. Russia has denied any such actions.
The study, which was published in the journal Palgrave Communications on Tuesday, showed that the playing of the “Bad News” for just 15 minutes and has helped the users to develop a “mental antibodies against the fake news.
The results showed that the players were 21 percent less likely to believe in the fake news than they were before they played the game.
The team has translated the game into nine different languages, including English, German, Dutch, Swedish, Portuguese, Spanish, and Greek, in co-operation with the british ministry of foreign affairs, and WhatsApp will have a new game for the messaging platform, CDSMLab he said.
Reporting by Katya Sanigar; Editing by William Schomberg