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Sixty-five percent of online gamers have had the experience of intimidation during the games, according to a new study released on Tuesday.
According to a first-of-its-kind study by the Anti-Defamation League’s Center for Technology and Society, and that the incidents included physical threats, stalking and persistent bullying. A majority of online players are reported to have been targeted on the basis of race, religion, gender, sexual orientation, or ethnicity.
Video games are an important and popular form of entertainment. Nearly two-thirds of AMERICAN adults play games online, but there are big problems with hate, harassment, and discrimination,” said Jonathan Greenblatt, ADL’s chief executive officer, in a press release.
The survey also found that a lot of online gamers have been exposed to extremist ideology and hateful propaganda, including Holocaust denial and disinformation about the terrorist attacks that occurred on 9/11.
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“Online hate is causing any real damage. Every time someone in an online multiplayer game that is physically threatening, or harassing another player, repeatedly, because of who they are or what they believe in, and that’s not the end of the person when the game is over,” Greenblatt explained.
The study does not come as a huge tech platforms like Facebook, and Google-owned YouTube, and Twitter to fight the spread of hate and misinformation.
Among the other findings: 38% of women and 35 percent of LGBTQ players and reported for harassment on the basis of their gender or sexual orientation; 31% of thos who were African-American, reported the harassment on the basis of race.
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The DAILY report also includes recommendations of civil society organizations, and governments can take to stem the tide of sexual harassment, and hateful content.
The non-profit group, was collected on a nationally representative survey was conducted in co-operation with data analysis firm Newzoo, and the survey from April 19 to May 1, 2019 at the latest.