Google’s new gaming service, the game makers use rival clouds, executive says

SAN FRANCISCO (Reuters) – Google executive offered new details on Wednesday about the company’s upcoming video game streaming service, told Reuters that the game makers can use competing cloud providers and have to prevent some inappropriate content.

Google vice president and general manager, Phil Harrison speaks during a Google keynote announcement of a new game-streaming service with the name Stadiums that attempts to take advantage of the company in the cloud technology and global network of data centers, at the game Developers Conference in San Francisco, California, USA, March 19, 2019. REUTERS/Stephen Lam

Google, property of the Alphabet Inc, unveiled Stadiums on Tuesday, saying that the service the launch of this year would be playing high-quality video games in an internet browser as simple as watching a movie on the YouTube service.

The game would work on Google’s servers, receives commands from the user via the controller, and the sending of video streams on their screen. Settings of the player, leaderboards, matchmaking programs, and other data relating to the game would “not necessarily” have to reside on the servers of Google, Phil Harrison, a Google vice president, said in an interview.

The Hosting of the data elsewhere, however, can lead to a slower loading time or less sharp quality of streaming, he said.

“It is clear that we would want and reward the publisher to as many as possible of their backend possible” to the servers of Google, ” he said. “But Stadiums can reach out to other public and private cloud services.”

The approach could limit Google’s revenue from the Stadiums. It has refused to comment on the business model for the new service, but attracting new customers to Google’s paid cloud computing program is one of the Stadiums of the objectives.

As the publisher of a game was through Amazon a number of tools, “the first thing I would do is introduce you to the Google Cloud team,” Harrison said.

In addition, Stadiums will require games to follow guidelines for content that build on the system of the Entertainment Software Rating Board (ESRB), a self-regulatory body, ” he said.

“We are not all-O-content,” Harrison said, referring to the ESRB name for the rare designation of a game as adult only because of intense violence, pornography or real-money gambling.

He said Stadiums guidelines would not be public.

Asked about the growing public concern over game addiction, Harrison said Stadiums would parents the controls on what you play, if you play and who you play with.”

Google view Stadiums as connecting the various efforts in gaming, including selling them on the mobile app store, Harrison said. But game streaming, he said, is a chance to tackle the most complex technical challenges around and apply breakthroughs in other industries.

“We think we can grow in a very important games market vertical,” he said. “And by getting this right we can advance the state of the art of the computer.”

Reporting by Paresh Dave; Editing by Leslie Adler

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