Fortnite is launching “Chapter 2” after the Call of Duty challenge

FILE PHOTO: An attendee stops to the text, in addition to the Epic Games Fortnite character at E3, the annual video games expo, reveal of the latest gaming software and hardware in Los Angeles, California, united states, the 12th of June, 2019 at the latest. REUTERS/Mike Blake

(Reuters) – Epic Games’ started with “Chapter 2” and the reboot of battle royale smash hit, “Fortnite,” on Tuesday, which is when the bidding is likely to call out any deviations from the gamers, with the mobile rival “Lightning Ops” and “Call of Duty”.

Fortnite has been in since Sunday, the players have no other option than to stare at a black screen, and after a season-ending in-game event in which the original island, it was sucked into a black hole.

The new version of the game includes 13 new locations, and water to the gameplay, where the characters are able to swim, fish, and drive boats; as well as new places to hide and a host of new avatars, and weapons.

Fortnite, and early rival to Tencent-backed “PlayerUnknown’s Battle” (PUBG), popularized an arena-style battle royale to survive, a concept that is 100 gamers will be dropped on an island to fight each other to the death.

The games are free to download and play but users have to pay for upgrades, such as the “skins” are shown in the figures. Fortnite raked in $2.4 billion in sales in 2018, more than any other title, according to the Nielsen data.

After the runaway success of the games, the gaming giant, Electronic Arts launched the similarly-themed the Apex of secrets earlier in the year.

With the latest version of Activision’s long-running “Call of Duty” franchise, was launched on Oct. 1, and has already racked up 125 million downloads, and is generating more than $28 million in gross player’s expense, in accordance with the data of the app, website, SensorTower.

The costs related to Fortnite has fallen by 23% since the launch of the new Call of Duty game, on the website of the data also showed.

Reporting by Supantha Mukherjee and Neha Malara in Bengaluru; editing by Patrick Graham

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